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Trade Skill HOWTO: A Guide To The Crafting Arts

Whether you are your guild’s quartermaster, see an opportunity for wealth in the growth industry of arms dealing, or simply have an urge to do something in Camelot that doesn’t involve bashing someone over the head with a blunt object, at some point you have asked yourself, “how do I make things?” It is the intent of this guide to teach you exactly this.
Starting out
To begin crafting in earnest, you will need the following:
• Some basic skill in crafting
• Tools
• A forge
• Raw materials
The first thing you will want to do is to decide your primary trade skill path. This basically is what you will be the best at crafting. You will not be limited to this skill, but other trade skills can only be up to 75% of your primary trade skill (or less – a table of this appears later), so you will want to choose wisely. Your choices are:
Weaponcrafting: the art of forging swords, axes, hammers and spears.
Armorcrafting: the craft of creating armor of various types, from studded leather to plate mail armor.
Tailoring: the ability to sew cloth and leather armor.
Fletching: the ability to create bows and arrows.
Also note that some of your choices are limited by your profession. Wizards generally have little to no interest in forging plate mail. To see if your class can learn a given trade skill, kindly consult the following table. Note that these are PRIMARY skills that can be chosen; a tradesperson can conceivably improve in ANY skill, but will only truly excel at his chosen craft.
Beneficial events can occur during crafting which prove very useful for tradeskillers. There are three different events, each providing a handy bonus for the skilled artisan.

These events will occur on any recipe within the main profession fields. It doesn't matter if it is a refine, sub combine, or final combine.
The ultra rare is based off the skill you are using on the current recipe.
There are no special events for the Alternate-Art (Cross-Discipline) skills.
These events use the regular crafting icons, but display a unique name. To counter them, use an Art with the same icon.
These events have a audible indicator when they have happened, countered or not. It's a drum roll, or “the rumbling noise of the ward spell being cast.”
These events have a visual effect, much like the ward particle effect when they have happened, countered or not. On failure it is a red particle effect. See the individual events below for success effect colors.
Technique Buff (Uncommon) (name: [Profession's] Insight)
Countering this event gives +150 progress and +150 durability to the item you're making. It also gives you an 8-minute buff that increases your crafting technique by 25.
Benefit: This is very useful for crafters preparing for a tricky combine. For example, you may warm up by creating some components that trigger a Technique Buff, so that your final product will take advantage of this handy skill bonus.
Failing to counter this event gives +150 progress and +150 durability to the item you're making.
Successfully countering this event will result in a purple particle effect followed by a ward-like effect for the duration of the buff.
Complete Efficiency (Rare) (name: Flawless [Something])
Countering this event will cause the item you're currently making to instantly become pristine by adding +1000 progress and +1000 durability. It also causes no components to be consumed in the production of the item.
Benefit: Think of this as being like a critical hit for tradeskillers. An instant pristine item! And you were so efficient you have enough supplies to make another!
Failing to counter this event gives +350 progress and +350 durability to the item you're making.
Successfully counting this event will result in a green particle effect.
Favor of Innovation (Extremely Rare) (name: Favor of Innovation)
Countering this event will cause the item you're currently making to instantly become pristine by adding +1000 progress and +1000 durability. It also provides the crafter a rare harvested item appropriate to their profession and the level of the recipe they were making when Favor of Innovation occured.
- Alchemist: Precious Metal
- Sage: Precious Metal
- Carpenter: Wood
- Provisioner: Root
- Armorer: Ore
- Tailor: Pelt
- Weaponsmith: Ore
- Jeweler: Precious Gem
- Woodworker: Wood
Benefit: Think of this event as the gods of Innovation bestowing favor upon you for your skill and ingenuity. Not only do you get a pristine item, but a valuable harvested component as well!
Failing to counter this event gives +500 progress and +500 durability to the item you're making.
Successfully countering this event will result in a rainbow-colored particle effect. (credit to Gamergod)

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